Monday, January 4, 2010

"The Da Vinci Holmes" / "The Sherlock Code"

This is a note I first posted to FaceBook motivated in part by the recent Guy Ritchie film Sherlock Holmes.  I am re-posting it here also so that it can appear with my other film essays. It is a commentary on a genre of insipid, hyperkinetic action-mystery movies that has - sadly - been growing in popularity in recent years.

Egad, Watson, I could write one of these movies.

Essential Ingredients
- Pick a hero sleuth, an academic or intellectual outsider who knows how to throw a punch.

- Pick a sidekick, a loyal friend or brother and / or, perhaps, a woman of mystery.

- Pick a friendly cop on the inside, someone whose superficial disdain for hero sleuth masks a burgeoning respect.

- Pick a villainous cabal led by an evil master as an adversary.

- Pick a setting, cities with recognizable / picturesque locations work best because they are compact, making scurrying (see below) very practical; large amounts of money can be poured into period recreation and location shooting and the cost of writing the screenplay can, thus, be kept to a minimum.

Once these elements are in place, set the plot in motion with some requisite crime, the murder of a tertiary character or the theft of a something of historical or artist value, and let the scurrying begin!

Scurrying 101
- Have hero sleuth and sidekick scurry from recognizable / picturesque location to recognizable / picturesque location, ostensibly to nab evil master or thwart the progression of his nefarious, yet inscrutable, scheme.

- Have scurriers arrive too late at said locations - too late, that is, to nab evil master, but not too late to avoid a dust-up with members of villainous cabal or their brawny minions, allowing scurriers to demonstrate feats of derring-do and their not inconsiderable talents at punch throwing.

- Have friendly cop, optionally, arrive at said locations even later than hero sleuth and sidekick - too late that is to help out with the dust-ups, but not too late to demonstrate growing respect for hero sleuth and, occasionally, to place him under arrest.

- Have hero sleuth surmise something or other as a result of each visit to a recognizable / picturesque location, not to advance the plot in any significant way, mind you, but to insure that the selection of the next recognizable / picturesque location on the agenda can be announced so that the scurrying can continue uninterrupted.

- Repeat.

Planning Ahead
Make sure that recognizable / picturesque locations geographically form the outline of some sort of geometrical figure or hokey religious symbol so that hero sleuth can divine - from a hastily drawn map - the last the recognizable / picturesque location to which to scurry for the climax and denouement.

Climax and Denouement
- Have hero sleuth, sidekick and, optionally, friendly cop, whose undying respect for hero sleuth is now firmly established, converge on the final recognizable / picturesque location where they engage in an urgent battle with evil master and / or members of villainous cabal and / or brawny minions as the objective of the nefarious scheme is announced and some sort of doomsday clock ticks away.

- Have hero sleuth, sidekick and, optionally, friendly cop vanquish evil master, but not necessarily all members of villainous cabal; there are, after all, sequels to be considered.

- Have hero sleuth deliver three-minute extemporaneous just-so-story speech, accompanied by flashbacks of scurrying to and from recognizable / picturesque locations, that explains evil master's nefarious scheme in excruciating scientific and scholastic detail so as to dispel any notion that magic or supernatural forces were implicated in its execution and to seal hero sleuth's reputation as the renaissance man extraordinaire who can throw a punch.

An Alternative Recipe
Invest a small fraction of the not insubstantial production budget for the film in hiring writers who can develop characters fully, can write dialog that is more than an exchange of a handful of quips, and understand that the art of presenting a mystery lies in enlisting the audience as witnesses to its being solved and not as a classroom of schoolchildren to be assembled for a final lecture.

Creative Commons License
"The Da Vinci Holmes" / "The Sherlock Code" by Marc Merlin is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at thoughtsarise.blogspot.com.

Sunday, January 3, 2010

"Avatar" - Nature Blue in Tooth and Claw

This is the second of in a series of posts about James Cameron's new film Avatar.

As Luke Skywalker might say, finding fault with the science in science fiction films is about as challenging as bull's-eying womp rats from a T-16 back on Tatooine.

Yes, every now and then a science fiction film takes as a central premise an intriguing theory and expands upon it using plausible extrapolations of current technology and scientific knowledge.  The movie Contact (1997) and its treatment of the search for and discovery of intelligent extraterrestrial life shines in this regard.

More often, the science of a science fiction film serves as a device used to transport a conventional story to a dramatically different setting, where, stripped of the distractions of our everyday world, its themes can be amplified and so stand out in starker relief.  This kind of borrowing is as old as the visionary 1927 silent science fiction masterwork Metropolis and its "scenes from the class struggle", set in a near-future urban dystopia.

It would be fair to say that Avatar falls squarely, and respectably, into this second category.  Its narrative is so similar to Kevin Costner's 1990 Academy-Award winning film, that I began to refer to it as "Dances with Avatars" after only seeing the theatrical trailer.  Director James Cameron re-situates this story of the American West, itself many times retold, to the Eden-like world of Pandora, where the encounter of a rapacious, imperialistic human culture with a noble indigenous people, living in harmony with their ecosystem, unfolds, in part, as a work of contemporary political commentary and, in part as cautionary environmental tale.

Science enters the picture, so to speak, in several ways.

Cameron has gone to some length in the early scenes to fashion a realistic spacecraft to be used to transport his human characters to Pandora, a moon orbiting a Jupiter-like gas giant planet of a presumably nearby star.  The passengers, themselves, have been placed into some sort of cryogenic sleep, the better to endure the apparently lengthy voyage. Echoes of the technologies of 2001: A Space Odyssey (1968) are quite vivid here, and they remind us how diligently Stanley Kubrick labored - 40 years ago - to imagine realistic long-duration space travel.  It makes the scientifically-minded among us wistful for the days before the invention of warp drive.

The Macguffin that drives the human plunder of Pandora is a mineral named - in the best self-mocking science fiction tradition - unobtanium.  We are told little about other than that it is extraordinarily valuable, and that its mother lode lies directly beneath the arboreal habitat that is the hub of the community of the tall, blue-skinned, anthropoid natives called the Na'vi.

Although it would be hardly sensible to send a ship into deep space to obtain a "precious" resource that - given the technological advances that would make such a mission feasible - could be manufactured much more cost-effectively here on planet earth, this plot device has become such a fixture of the science fiction canon that it was long ago exempted from being considered a threat to the suspension of disbelief.

Oddly enough, Avatar's significance not only as a science fiction film but as a science film has little to do with technological gimmicks, like interstellar travel and a rare superconducting mineral, and everything to do with the unprecedented detail with which Cameron has crafted the biology - both flora and fauna - of the hypothetical world which serves as the setting for his film.

As the credits rolled at the end of Avatar I turned to my friend Carol Potter, a high school biology teacher in Gwinnett County, Georgia, a state not known for holding Darwin in particularly high regard, and said, "if it weren't for all the tall, lithe, athletic, semi-nude blue bodies, this movie could make a great addition to your curriculum on the theory of evolution." *

By that comment I did not mean to endorse Cameron's wide-eyed vision of an alien biosphere so interconnected that it behaves as though it were a single organism (in accordance with the speculative and widely-criticized Gaia hypothesis), but to point out that the director had sketched the outline of an intriguing version of an alternative Galápagos, a world in which familiar ecological niches are occupied by strange and exotic creatures related, mostly, by common descent. **

Unfortunately, the scientists of Avatar - exoanthropologists, one might call them - are consigned to secondary roles.  What a difference it would have made had James Cameron seized the opportunity - in the very year that marked the 200th anniversary of Charles Darwin's birth and the 150th anniversary of the publication of his On the Origin of Species - to position a scientist-explorer, and not a disillusioned imperial soldier, front and center as the hero of his movie.  With more artistic daring this recycled tale of thwarted neocolonial conquest could have been replaced by a bold re-imagining of Darwin's Voyage of the Beagle. Avatar could have taken its place as not only a technical tour de force of film production but also, by making a scientific adventure the center of its story, a work of science fiction of the highest order.

* Depiction of the naked human form, I imagine, is even less welcome in Georgia classrooms than the notion that we, as a species, are descended from apes.

** I say "mostly" here, because the humanoid Na'vi have 2 arms and 2 legs, unlike the 6-limbed creatures with whom they share Pandora.  This concession to commercial necessity - that the Na'vi appeal to general audiences - is best captured by a quote from an interview with James Cameron in Playboy  in which he says of the native heroine Neytiri that he knew from the start, “she’s got to have tits.”



Creative Commons License
"Avatar" - Nature Blue in Tooth and Claw by Marc Merlin is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at thoughtsarise.blogspot.com.

Tuesday, December 22, 2009

"Avatar" - James Cameron Dreams of Electric Actors

This is the first of in a series of short posts about James Cameron's new blockbuster Avatar.

Make no mistake about it, out of the gate Avatar is a landmark science fiction film.  People may argue whether it succeeds as a work of story-telling, but no one can deny that Cameron has orchestrated a combination of cutting-edge movie-making techniques to realize a vision of an alien world in a realistic and compelling way that will serve as the standard of comparison for science fiction films for years to come.

In this regard Avatar springs into the world full-blown, much as Stanley Kubrick's 2001, A Space Odyssey did in 1968 - so different from its predecessors that it startles us, and demands we revise our expectations for the medium.  Everything that came before is revealed to have been nothing more than cardboard spaceships sporting sputtering sparklers and bow-legged actors cavorting in foam-rubber monster costumes.

It's important to keep in mind that science fiction films, as much as they aspire to be movies about ideas, first and foremost strive to fabricate believable visions either of the future of our own planet or of the landscapes of others light-years away.  With Avatar Cameron has triumphed by creating a marvelous new world for both his characters and his audience to inhabit.

In addition Avatar will likely establish itself as a watershed in the relentless march of cinema from its reliance on flesh-and-blood actors to the routine use of what may come to be called "synthetic" players.  The melding of live action and CGI (computer generated imagery) through the use of motion-capture technologies will give way to the construction of genuinely autonomous virtual actors, informed, perhaps, by the smoky voice of Marlene Dietrich or the smoking curves of Marilyn Monroe.

So, with Avatar James Cameron has allowed us to glimpse another future world, one in which the film director has become a painter of characters, methodically composing actors from a palette of performers, some living, some dead, and some drawn solely from his or her imagination.

Creative Commons License
"Avatar" - James Cameron Dreams of Electric Actors by Marc Merlin is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at thoughtsarise.blogspot.com.